I design the interface between people and systems that act on their own.
Product designer for AI-native interfaces. Fifteen years building generative systems that produce output you cannot fully predict, then designing the controls that let a person steer them.
Hidden complexity is the enemy
Complexity is not. Dense, expert-driven workflows can stay dense — they have to be legible, not simplified.
Systems thinking, craft first
A design system is the bridge between design and engineering, not just internal consistency. Every component maps to a real one.
I prototype in code
React and TypeScript, for the questions a Figma file cannot answer.
Most useful early
When the problem is ambiguous and the interface does not exist yet.
I prototype in code when a Figma file cannot answer the question. React, TypeScript, ReactFlow, WebGL — enough to build the thing rather than describe it.
github.com/orkhanart- Nous Research
- ComfyUI
- Genieart
- Lunchmeat Studio
- AprilUV
- Leo Burnett
- Studio Recode
- McCann
I read everything and reply to specifics. Include the problem, the timeline, and what you have already tried.
Open to Staff Product Designer and Design Engineer roles





