Orkhan Mammadov

I design the interface between people and systems that act on their own.

Product designer for AI-native interfaces. Fifteen years building generative systems that produce output you cannot fully predict, then designing the controls that let a person steer them.

[ CASE STUDIES ]
[ HOW I WORK ]

Hidden complexity is the enemy

Complexity is not. Dense, expert-driven workflows can stay dense — they have to be legible, not simplified.

Systems thinking, craft first

A design system is the bridge between design and engineering, not just internal consistency. Every component maps to a real one.

I prototype in code

React and TypeScript, for the questions a Figma file cannot answer.

Most useful early

When the problem is ambiguous and the interface does not exist yet.

[ CODE ]

I prototype in code when a Figma file cannot answer the question. React, TypeScript, ReactFlow, WebGL — enough to build the thing rather than describe it.

github.com/orkhanart
[ WORKED AT ]
  • Nous Research
  • ComfyUI
  • Genieart
  • Lunchmeat Studio
  • AprilUV
  • Leo Burnett
  • Studio Recode
  • McCann
[ SEND A BRIEF ]
[email protected]

I read everything and reply to specifics. Include the problem, the timeline, and what you have already tried.

Open to Staff Product Designer and Design Engineer roles