About
Senior Product Designer
I design the interface between people and systems that act on their own.
At Nous Research I designed Hermes Agent, where the core problem is legibility: an agent takes dozens of autonomous steps, and the person has to understand what it did well enough to trust it. Before that I designed the node-graph editors for Genieart and ComfyUI, interfaces where users compose complex generative pipelines visually rather than in code.
I came to this from fifteen years of generative art. Building systems that produce unpredictable output, then designing how humans steer them, turned out to be the same problem. Complexity is not the enemy — hidden complexity is. I think in systems, I lead with craft, and I ship code.
The practice this came from — Venice Biennale, Art Basel Miami, Museum of the Future, and a work from the Visions series licensed by OpenAI.
Senior Product Designer
2025 – 2026Nous Research / Remote, USA
Designed the user experience for Hermes Agent, an open-source AI agent platform, and Nous Portal. Defined core interaction patterns for multi-step agent workflows across web, desktop, mobile and terminal.
- — Agent interaction patterns: task assignment, tool-use approval, human-in-the-loop checkpoints, reasoning visualisation
- — Built the Nous design system from scratch — one source of truth across four platforms
- — 1M+ users; design system enabled 3x faster feature shipping
Senior Product Designer
2025 – 2026ComfyUI / San Francisco, CA
Led design for AI prototyping tools at the largest open-source generative AI platform. Owned the consumer-facing node editor experience and enterprise API interfaces.
- — Onboarding, workflow discovery and the node editor for a 10M+ user base
- — Owned the design system; established the Figma-to-React handoff on Shadcn/Radix
- — Reduced component inconsistencies by ~60% across product surfaces
Head of Design & Product
2018 – 2020AprilUV / Baku, Azerbaijan
Led design for enterprise software in government and defence sectors. Managed a team of 20+ across product design, UX research and engineering.
- — Shipped secure web and mobile applications with role-based access and audit logging
- — Data-heavy dashboards translating policy workflows into usable software
- — Grew the team from 5 to 20+
Founder & Chief Inspiration Officer
2024 – PresentGenie / San Francisco Bay Area
Genie is a next-generation creative platform built for artists, designers, and creators who want full control over their visual workflows. Powered by an intuitive node-based canvas, Genie integrates cutting-edge models for image, video, sound, and 3D into one seamless environment.
Artist & Director
2016 – PresentOMA - Orkhan Media Arts / London Area, United Kingdom
Working at the intersection of creativity and computational technologies.
Art Director
2015 – 2018Lunchmeat / Prague, Czechia
Designed interfaces for interactive touch screens. Created AR & VR experiences. Created concepts, presentations and interactive solutions for clients including: Nike, Adidas, Microsoft, Skoda, Preciosa etc.
Creative Art Director
2008 – 2018ORKHAN.DESIGN
UI UX, Web Design
Art Director
2013 – 2015Leo Burnett / Baku, Azerbaijan
Created brandbooks & design systems for government organizations. Clients include: Ministry of Defence, Ministry of Culture, Ministry of Economics
Digital Art Director
2012 – 2014Studio Recode / Istanbul, Türkiye
Designed brand-books & design systems. Created Visual Communication Design materials for clients. Designed responsive websites for clients' products & campaigns.
Graphic Web Designer
2008 – 2012McCann Baku / Baku, Azerbaijan
Designed logos, marketing landing pages, websites, OOH & POS print materials etc. Clients: CocaCola, P&G etc.
Entrepreneurship in Innovation
2020 – 2021Global School for Entrepreneurship / Amsterdam, Netherlands
Bachelor of Fine Arts - BFA, Arts, Entertainment, and Media Management
2014 – 2015Prague College / Prague, Czechia
Bachelor's degree, Design and Visual Communications, General
2012 – 2013Istanbul Bilgi University / Istanbul, Türkiye
BA, Computer Science
2008 – 2010Khazar University / Baku, Azerbaijan
- Design Systems
- Product Design
- Design Engineering
- Creative Technology
- Creative Software & Tool Building
- Creative & Art Direction
- Interactive Installations
- Immersive Experiences