Orkhan DesignArt

Biography

Orkhan Mammadov
Orkhan Mammadov

I’m Orkhan Mammadov, a product designer in San Francisco with 18 years in digital products, creative tools and interactive work.

I started designing for the web in 2008, then moved through agencies and studios into art direction and product design, for brands like Nike, Adidas and Microsoft. More recently I was a contract product designer at Nous Research and ComfyUI, and founded Genie, an AI creative studio for artists.

Today I design how people create with AI, from node editors to agent workflows. I prototype early, so complex tools end up easy to understand and use.

I’m also a new media artist working with AI and generative systems, so I often use the same kind of tools I design.

Art practiceMy art has been shown at the Venice Biennale, Art Basel Miami and the Museum of the Future, and OpenAI licensed a work from my Visions series.

Practice

TWO DISCIPLINES, ONE PRACTICE

  1. 2000s

    Browser as canvas

    Taught myself web design as a kid with HTML, JavaScript and Flash. Designed UI and UX for agencies from 2008.

    • HTML
    • JavaScript
    • Flash
    • UI / UX
  2. 2012

    Creative technology

    Real-time visuals and interactive installations. Touchscreen, AR and VR work for Nike, Adidas and Microsoft.

    • TouchDesigner
    • Notch
    • Houdini
    • p5.js
  3. 2016

    AI

    DeepDream and GANs first, then custom models trained on my own datasets. That work went to the Venice Biennale in 2019.

    • DeepDream
    • GANs
    • Custom datasets
  4. NOW

    One practice

    I design generative media tools and prototype them early: node editors, agent workflows, demos and installations.

    • ComfyUI
    • React
    • Three.js
    • WebGPU
  1. 2024 – PresentFounder & Lead Product DesignerGenieSan Francisco / New York
  2. 2016 – PresentNew Media Artist (Part-time)Independent
  3. 2008 – PresentProduct Designer (Freelance)Independent
  4. 2026Product Designer (Contractor)Nous ResearchRemote, USA
  5. 2025 – 2026Senior Product Designer (Contractor)ComfyUISan Francisco, CA
  6. 2022 – 2024Art DirectorArt in Space GalleryDubai, UAE
  7. 2018 – 2020Product & Design LeadAprilUVBaku, Azerbaijan
  8. 2015 – 2018Creative Technologist & DesignerLunchmeatPrague, Czechia
  9. 2013 – 2015Art DirectorLeo BurnettBaku, Azerbaijan
  10. 2012 – 2014Art DirectorStudio RecodeIstanbul, Türkiye
  11. 2010 – 2012Graphic & Web DesignerMcCann BakuBaku, Azerbaijan

Education

  1. Coursework in Entrepreneurship in InnovationGlobal School for EntrepreneurshipAmsterdam, Netherlands
  2. Coursework in Fine Arts & Experimental MediaPrague CollegePrague, Czechia
  3. Coursework in Visual Communication DesignIstanbul Bilgi UniversityIstanbul, Türkiye
  4. Coursework in Computer ScienceKhazar UniversityBaku, Azerbaijan

Principles

Complex tools can be easy to understand without losing depth. Give people a clear starting point, and more control as they need it.

With AI, the interface should help people say what they want, see what the system is doing and change the result. It should leave room to experiment.

I work on product direction, interaction design and visual systems, and I prototype to test how things behave. I stay involved through development, because what ships is what people use.

  1. 01

    Make complexity readable

    Expert tools can stay dense, as long as they are easy to read.

  2. 02

    Design systems that match the product

    Every component in Figma maps to a real component in the product.

  3. 03

    Prototype first

    When a mockup can’t answer a question, I make a working prototype in React.

  4. 04

    Most useful early

    When the problem is unclear and the interface doesn’t exist yet.

  5. 05

    Raise the bar across teams

    Shared patterns, design reviews and the edge cases that make AI products feel reliable.

TOOLKIT

Product design
  • Figma
  • Design systems
  • Web, desktop and mobile UI
  • Flows, states and edge cases
  • Prototyping
  • Research and usability testing
Generative AI
  • ComfyUI
  • Image and video diffusion
  • Custom model training
  • GANs and DeepDream
  • LLM and agent workflows
Real-time and 3D
  • TouchDesigner
  • Notch
  • Houdini
  • Three.js
  • WebGL
  • WebGPU
  • p5.js
Worked with
  • Nous Research
  • ComfyUI
  • Genieart
  • Lunchmeat Studio
  • AprilUV
  • Leo Burnett
  • Studio Recode
  • McCann

What should we make?