Orkhan Mammadov

Case study template

Placeholder — one line on what the work was

Client
Placeholder client
Role
Your role
Second hat, if any
Year
20XX – 20XX
Discipline
Product Design
Placeholder — hero / cover screen
[ THE PROBLEM ]

PLACEHOLDER. What was broken, for whom, and why it mattered. Write the state of the world before you touched it — concretely enough that the reader feels the friction. Avoid "the client wanted a refresh"; say what users could not do.

Section one — the setup

PLACEHOLDER. What you inherited, what the constraints were, who else was involved. If someone else set the visual language or led another part, credit them here explicitly — it costs nothing and it makes every other claim more believable.

Placeholder — hero / cover screen
Placeholder — hero / cover screen

Section two — how you worked

PLACEHOLDER. Research, exploration, the options you weighed. This is where process artifacts belong: the rejected direction, the map, the thing mid-thought. Most portfolios skip this and it is the single most-requested evidence in senior design postings.

Placeholder — the problem, shown
Placeholder — the problem, shown

Section three — the key decision

PLACEHOLDER. The strongest thing you can say. Pick one decision, state what you did, what it cost, and why it was right. A decision with a tradeoff you can name reads as judgment; a decision with no downside reads as marketing.

Placeholder — process artifact
Placeholder — process artifact

Section four — the hard part

PLACEHOLDER. What nearly went wrong, or the thing that turned out harder than expected. Include a number if you have one. Writing down what failed is what separates demonstrated rigour from claimed rigour.

Placeholder — the key decision
Placeholder — the key decision

Section five — the system

PLACEHOLDER. How it was made repeatable: components, tokens, documentation, handoff. If it shipped as code, say so and link it.

Placeholder — system / components
Placeholder — system / components

Section six — what happened

PLACEHOLDER. The result in use, with real figures where you have them. Adoption, speed, scale, or a specific behaviour that changed.

Placeholder — outcome in use
Placeholder — outcome in use
[ OUTCOME ]
00
placeholder — the headline figure, shown on the card
00%
placeholder — a change you can attribute
placeholder — impact on the team or the org